Fire Emblem Mystery of the Emblem Snes Box Art

1994 tactical role-playing game past Nintendo

1994 video game

Fire Emblem: Mystery of the Emblem
Fire Emblem Mystery of the Emblem cover.png
Developer(southward) Intelligent Systems
Publisher(s) Nintendo
Director(s) Keisuke Terasaki
Producer(s) Gunpei Yokoi
Designer(due south) Shouzou Kaga
Programmer(s) Toru Narihiro
Artist(s) Katsuyoshi Koya
Author(s) Shouzou Kaga
Composer(due south) Yuka Tsujiyoko
Series Fire Emblem
Platform(s) Super Famicom
Release
  • JP: Jan 21, 1994
Genre(s) Tactical role-playing
Mode(s) Single-role player

Fire Keepsake: Monshō no Nazo ,[a] translated as Burn Emblem: Mystery of the Keepsake , is a tactical office-playing video game adult by Intelligent Systems, and published by Nintendo for the Super Famicom dwelling video game console in 1994. It is the 3rd installment of the Burn down Emblem series,[1] [2] and the first to be developed for the Super Famicom.

The story is divided into 2 parts: the first function is a remake of Burn Keepsake: Shadow Dragon and the Blade of Light, while the 2d is an original story acting as a sequel to the first game. After defeating the sorcerer Gharnef and the Dark Dragon Medeus, peace is restored to Archanea and Marth restores his kingdom. His ally Hardin ascends to the throne of Archanea, just begins hostile war machine expansion across the continent, forcing Marth to confront his old friend and the forcefulness driving him. Gameplay follows the traditional Fire Emblem system of tactical battles taking identify on filigree-based maps.

Mystery of the Keepsake began evolution in 1992 during the production of Burn Emblem Gaiden. The staff from previous entries, including series creator Shouzou Kaga and composer Yuka Tsujiyoko, returned to their respective roles. While originally conceived equally two divide projects, the team eventually merged the proposed remake of Shadow Dragon and the Blade of Light with the original story content of Mystery of the Keepsake. The gameplay, which had veered away from the first game's tactical RPG routes in Gaiden, returned to its more traditional opinion. The difficulty was lowered to encourage new players to try the series.

The game has been positively received past video game journalists; much praise went to its gameplay refinements and technical quality. Information technology also prepare the best first-week sales for the serial until Fire Keepsake Enkindling in 2012, and with 776,338 units by 2002 was the best-selling title in the series to that date. A derivative title for the Satellaview, BS Fire Emblem, was released during 1997. A full remake for the Nintendo DS, Fire Keepsake: New Mystery of the Emblem, was released in 2010. In 2017, it was rereleased in Japan as part of the Japanese retailer versions of Classic SNES Edition.

Gameplay

A boxing in Mystery of the Emblem: during the player turn, a character is being moved across the battle map to attack an enemy unit of measurement.

Burn Keepsake: Mystery of the Emblem is a tactical role-playing video game where players accept command of Marth's regular army and Marth himself, the main protagonist of Fire Emblem: Shadow Dragon and the Blade of Light, across story-driven missions on the continent of Archanea.[three] In betwixt battles, characters engage in conversations with each other in cutscenes, which advances the story.[iii] [four]

Battles are plough-based and take place on filigree-based maps. Victory is achieved when an enemy base is captured or all enemies are defeated. Each character holds 4 weapons and four items, and each has an assigned character grade, which affects their movement range, damage and what weapons can be used. Mounted units also have the selection to dismount, which changes their abilities and stats while reducing movement range.[3] [v] [6]

When combat is initiated, a separate screen shows the boxing play out: attack ability is based on the forcefulness of weapons and their units, while impairment is calculated based on both the blazon of attack used and the opposing unit'due south physical and magical defense. Critical hits triple the damage of normal attacks.[3] [5] Each boxing awards experience points, which raise a unit's experience level: their level and statistics cap at xx. When a character changes form, their experience level returns to 1 while their stats increase slightly.[3] [6] Unit abilities can be influenced through a Support system: when two characters take a story-based relationship such as existence lovers or friends, they boost stats such as attack power or dodging ability.[vii]

Synopsis

Mystery of the Emblem is set on the continent of Archanea, and is divide into two halves dubbed "Books". "Book 1" is a retelling of the events of Shadow Dragon and the Bract of Low-cal: Marth, the prince of Altea, is forced into exile when his homeland is attacked past the neighboring kingdom of Gra. With his father killed and his sister Elice captive, Marth must muster a forcefulness to defeat the volition driving the invasion: the dark dragon Medeus and his ally Gharnef. Marth'south allies include the princess and Pegasus knight Caeda, Marth's mentor Jagen, Prince Hardin of Aurelis, kindly Princess Nyna of Archanea'south Purple Family, and the Archsage Gotoh. His quest leads him to recovering Falchion, a magical sword which can defeat Medeus and which only Marth can wield due to his aboriginal heritage equally a descendant of Anri, the warrior who defeated Medeus. Having recovered both Falchion and the magical Fire Emblem shield, Marth confronts Gharnef and Medeus, the latter of whom is leader of the terminal surviving tribe of Manakete, an ancient tribe which could shapeshift into dragons. In the end, Marth defeats Medeus and restores peace, surrendering the Fire Emblem to Archanea for safekeeping. Hardin marries Nyna and becomes the king of Archanea.

"Book 2" takes identify two years after Book 1. Hardin begins the forceful military occupation of neighboring countries, with Marth'southward army existence used every bit role of the conquests. When Marth grows suspicious of his function in Hardin's plans, he is branded as a traitor to Archanea and is relentlessly hunted downward by Hardin's forces. Receiving the Fire Emblem from Nyna past mode of a courier, Marth and his army escapes to the desert of Khadein and meets with Gotoh. He explains that Hardin has go possessed past the evil power of the Darksphere, which Gharnef secretly gave to him, and that but the Lightsphere can counter its power and salve Hardin. Marth is as well tasked with locating three other magical spheres in his quest: the Lifesphere, the Geosphere, and the Starsphere (the latter of which must exist reassembled through the collection of Starshards). Marth and his allies journeying through the icy mountains to obtain the Lightsphere, then stage a terminal attack on Archanea to liberate the continent from Hardin's madness. Though the Lightsphere nullifies the Darksphere's power, Hardin is critically wounded in his boxing and can merely apologize to Marth for his deportment earlier he dies. If the player has not collected the five spheres, the game ends prematurely at this point; Marth is duped into believing Gharnef has been defeated, and soon has to fight another war against Medeus. If the player did collect the spheres, Marth inserts all five into the Fire Keepsake and unlocks its full ability as the Bounden Shield.

Gotoh then arrives to inform Marth that Gharnef has kidnapped several female clerics, including Princess Nyna and his own sis Elice, to serve as sacrifices for the revival of Medeus. Marth leads his army to an ancient temple where Gharnef holds the ceremony. Later on killing Gharnef, retrieving Falchion, and rescuing the clerics, Marth confronts Medeus, who has taken the form of an enormous dark dragon. Using the Falchion and Binding Shield, Marth slays Medeus. With peace restored to the country, Marth and Caeda, now married, become the rulers of all Archanea.

Development and release

Mystery of the Keepsake was developed by Intelligent Systems, the original creators of the Fire Emblem series, under supervision from publisher and studio owner Nintendo.[viii] [9] Development began in 1992 during the development of Burn down Emblem Gaiden, with production lasting almost three years.[9] Shouzou Kaga returned as designer and writer. Keisuke Terasaki acted as director, while Gunpei Yokoi returned as producer.[9] [x] The characters were designed by Katsuyoshi Koya, who would go along to work on Fire Emblem: Genealogy of the Holy War.[11] The music was composed by Yuka Tsujiyoko, who worked on the soundtrack with sound designer Masaya Kuzume.[9] [11] [12] She would later refer to the game every bit her favorite title out of the Fire Emblem games she had worked on.[xiii]

Due to the increased hardware capabilities, the team were able to increase both the content and graphical quality. With the aim of encouraging new players to buy the game, the overall difficulty was reduced compared to previous entries.[9] Subsequently the unconventional gameplay of Gaiden, Mystery of the Emblem returned to the traditional gameplay used for Shadow Dragon and the Blade of Calorie-free, in addition to continuing the story of Marth after focusing on unlike characters for Gaiden.[8] [14] Mystery of the Keepsake was initially only going to include original story content, but later on consideration, it was decided to include an upgraded version of Shadow Dragon and the Bract of Light for those who had not played the original.[fifteen] Another proposed plan was to dissever the release into two parts: a remake of Shadow Dragon and the Bract of Light and Mystery of the Keepsake. Due to space limitations, some characters featured in the original version of Shadow Dragon and the Blade of Light needed to be cutting. The romance between Marth and Caeda was introduced as a refined version of a similar plot featured in Gaiden.[nine] Every bit with previous games set in Archanea, the series' titular Fire Emblem took the form of a shield inset with 5 magical gems.[16] According to Kaga, Mystery of the Emblem was intended as the last major championship to be ready on the continent of Archanea.[ix] However, Archenea afterward provided the setting for Burn down Emblem Enkindling.[17] [18] Released overseas in 2013, Awakening is set over a thousand years after the events of Shadow Dragon and the Bract of Light.[17] [nineteen]

Mystery of the Emblem was released for the Super Famicom on January 21, 1994.[20] It was the first Fire Emblem championship for the system, and the start to utilise a 24-megabit cartridge.[21] It would later on receive multiple releases on Nintendo's digital Virtual Panel platform: the version for the Wii released on December 26, 2006;[22] the version for the Wii U on April 27, 2014;[23] and the version for the Nintendo 3DS on June 22, 2016.[24] Like other early Fire Emblem titles, it did non receive a Western release, though a full fan translation was released in 2008.[4] [viii]

Reception

While no exact effigy is available, Mystery of the Keepsake stood every bit the best first-week debut for the series until the Nintendo 3DS title Fire Emblem Awakening in 2012.[26] As of 2002, Mystery of the Emblem had sold 776,338 units. This fabricated Mystery of the Keepsake the best-selling title in the Burn down Emblem series to that date.[27]

Famitsu was mostly positive virtually Mystery of the Emblem, citing both its overall quality and the improvements made to the gameplay and presentation of content from Shadow Dragon and the Blade of Light.[25] Mike Moehnke of RPGamer felt that the story was "fine without existence great", peculiarly as it was a partial remake of the first game. While he enjoyed the gameplay, he noted that information technology felt like a precursor to the more refined and expanded mechanics of later titles in the series, despite praising the dismounting mechanic. The graphics he establish unimpressive for the platform, while he found the audio a mixed effect with a lack of tunes in the showtime one-half and more variety and strength for the 2d half. He finished that the game was worth seeking out for series and genre fans, but that the linguistic communication barrier and advances of subsequent Fire Keepsake titles made it less appealing.[5]

Nintendo Life 's Gonçalo Lopes praised the full general narrative, technical improvements and overall gameplay. He generally called it 1 of the best entries for the system and the series equally a whole.[4] In a retrospective on the game for its 20th anniversary, Dengeki Online called information technology both one of the best entries in the serial, the genre and the system.[6] Destructoid later ranked Mystery of the Emblem amidst the five best titles in the Fire Emblem serial.[28]

Legacy

Anime

Fire Emblem: Mystery of the Emblem
ファイアーエムブレム 紋章の謎
( Faiā Emuburemu Monshō no Nazo )
Genre Adventure, Fantasy
Original video animation
Directed past Shin Misawa
Produced past Ayumi Enomoto
Masao Mochizuki
Written by Yōsuke Kuroda
Music by Hiroyuki Kōzu
Studio Studio Fantasia
Released January 26, 1996 April 26, 1996
Runtime 30 minutes
Episodes ii

Mystery of the Keepsake was adapted into an original video blitheness (OVA): two episodes were released in 1996, merely no farther episodes have been produced following poor sales, leaving the OVA series unfinished. Marth'due south Japanese phonation actor, Hikaru Midorikawa, would go on to voice the character in subsequent appearances in spin-off and crossover media.[13] [29] These episodes were dubbed into English and released in Due north America in 1997, 6 years before Fire Emblem: Rekka no Ken was localized. The localization was supervised past A.D. Vision.[29] [30]

BS Burn Emblem

The title screen for BS Burn down Keepsake.

BS Burn Keepsake: Archanea Senki-hen ,[b] unremarkably referred to as BS Burn Emblem, is an episodic tactical function-playing game developed past Intelligent Systems and released in 1997 following the release of Genealogy of the Holy War. It acts as a prequel to the events of the first Fire Emblem title and Mystery of the Emblem.[13] [14] [31] The iv episodes of BS Fire Emblem were broadcast between September and Oct 1997 on the Satellaview peripheral service, a system where short games were downloaded via satellite at given times of day.[31] [32] While information technology employs the same tactical gameplay as the mainline titles, information technology throws waves of enemies at the primary party during a three-60 minutes fourth dimension limit.[14] [31]

BS Fire Emblem was directed and designed by Kaga, while the music was composed by Tsujiyoko in her role as composer and sound director.[12] [33] [34] [35] The character artwork was washed by Rika Suzuki, a newcomer to the Fire Keepsake series who would afterwards keep to create character illustrations for Burn down Emblem Awakening.[34] It was the first title in the Burn Emblem serial to include vox acting, created using livestreaming during the original broadcast.[33] The game used the technology created for Mystery of the Emblem.[31] [36]

The first episode, "Episode one: Autumn of the Palace",[c] was broadcast on September 28;[37] "Episode two: Red Dragoon Knight"[d] released on October 5;[38] "Episode iii: Thieves of Justice"[e] released on Oct 12;[39] and the finale, "Episode four: Time of Beginning",[f] released on October nineteen.[40] Since broadcast, the original game became very rare due to the method of release and the discontinuation of Satellaview service, requiring a cartridge with the game installed to be bachelor. Even then, the original streamed phonation interim is unavailable.[31] While forming office of the Burn Emblem serial and technically the fifth entry, BS Burn Emblem is ofttimes not counted amongst the main entries. Instead, it is seen as an extension of Mystery of the Emblem. Despite being included in the official timeline of its fictional setting, it is considered an "unofficial" part of the series.[1] [xiv] [31] [36] [41]

Remake

Mystery of the Emblem was remade and released in 2010 for the Nintendo DS titled Burn down Emblem: New Mystery of the Emblem, it was congenital upon the gameplay systems of the first game'south DS remake Burn down Emblem: Shadow Dragon, and incorporated a customizable avatar every bit the main grapheme alongside Marth.[2] [42] The story content of BS Burn Emblem was eventually re-released as additional content for New Mystery of the Emblem, dubbed "New Archanea Chronicles".[43] This is the outset time a Satellaview title has been re-released in whatsoever class by Nintendo.[44]

Notes

  1. ^ Japanese: ファイアーエムブレム 紋章の謎, Hepburn: Faiā Emuburemu: Monshō no Nazo
  2. ^ Known in Japanese equally BS ファイアーエムブレム アカネイア戦記編 , lit. BS Fire Keepsake: Archanea War Chronicles.
  3. ^ Dai Isshi-wa: Paresu Kanraku ( 第1話・パレス陥落 )
  4. ^ Dai Nishi-wa: Akai Ryū Kishi ( 第2話・赤い竜騎士 )
  5. ^ Dai Sanshi-wa: Seigi no Tōzoku-dan ( 第3話・正義の盗賊団 )
  6. ^ Dai Yonsh-wa: Hajimari no Toki ( 第4話・始まりのとき )

References

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  38. ^ "BS Fire Emblem Akaneia Senki ii: Akai Ryuuki Shi". GameSpot. Archived from the original on June 6, 2016. Retrieved June 6, 2016.
  39. ^ "BS Burn down Keepsake Akaneia Senki iii: Seigi no Tozokudan". GameSpot. Archived from the original on June 6, 2016. Retrieved June vi, 2016.
  40. ^ "BS Burn down Keepsake Akaneia Senki 4: Hajimari no Toki". GameSpot. Archived from the original on June vi, 2016. Retrieved June 6, 2016.
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  44. ^ "Une surprise dans Burn down Keepsake : Monshou No Nazo" (in French). JeuxVideo. June 22, 2010. Archived from the original on March iv, 2016. Retrieved January 9, 2014.

External links

  • "Official website" (in Japanese). Archived from the original on October fifteen, 2013. Retrieved July 24, 2016. {{cite web}}: CS1 maint: bot: original URL status unknown (link)

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Source: https://en.wikipedia.org/wiki/Fire_Emblem:_Mystery_of_the_Emblem

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